Zenith fills the role of ranged DPS as a companion for the Jedi Consular. He can be used in a Sniper Mode for more accurate fire, or in Assault Mode for better area-of-effect damage.

From the in-game Codex:

"Zenith" is the code name of a Balmorran revolutionary fighter who has made a career out of hurting the Empire. Once a member of a powerful resistance cell broken up by Imperial infiltrators, Zenith has struck out on his own, gathering followers from Balmorra's oppressed population to launch sneak attacks, raids and bombings against the occupying Imperial forces.

Years spent in hiding and seeing the plight of Balmorran citizens have left Zenith with a deep-seated paranoia and hatred of the Empire--especially Balmorra's Sith governor, Darth Lachris. Nothing enrages him more than those who collaborate with the oppressors; he has been known to refuse aid to Balmorrans who cooperate with Imperial soldiers. The sacrifices he has endured have also nurtured Zenith's ambitions--when Balmorra is finally free, someone will have to ensure her new government is strong enough to prevent another occupation.

Likes: Hurting Imperials, standing up for the weak, stubbornness, resolve
Dislikes: Mercy to the Empire, betrayal, second chances for those who do wrong

Primary Stat: Cunning
Secondary Stat: Endurance

Primary Weapon: Sniper Rifle
Secondary Weapon: Scattergun

All the data listed here may be incomplete or subject to change at any time. Damage numbers in particular should not be relied upon, as they are dependent upon level, gear and other factors. If you see something that is missing or incorrect, feel free to correct me.

Zenith's Abilities

Icon Ability Type Cooldown Range Level Description
Armor Proficiencies Passive - - 1 Zenith has the ability to equip light, medium, or heavy armor, and may also equip a Power Generator.
Weapon Proficiencies Passive - - 1 Zenith has the ability to equip a Blaster Rifle, Scattergun or Sniper Rifle.
Attack Instant 1.5 sec 50m 1 Commands the companion character to attack your target.
Passive Instant 1.5 sec - 1 Commands your companion to stop fighting and follow you.
Sell Items Activation: 5 sec 0 - 1 Sends your companion away to sell all low-quality items in your inventory to a vendor.
Aimed Blast Activation: 3 sec 12 sec 30m 11 Shoots the target for [312] kinetic damage.
Assault Mode Instant 1.5 sec - 23 Increases the damage of your companionís area damage abilities by 10%, and decreases the cooldown of area damage abilities by 25%. Diables the use of activation time abilities.
Overdrive Beam Instant 15 sec 30m 27 Charges up a focused beam of energy doing [X] energy damage over 3 seconds.
Burst Activation: 1.5 sec 6 sec 30m 1 Shoot a target for [X] weapon damage.
Combat Acumen Instant 2 mind - 35 Increases crit chance by 15% for 15 seconds. Shares a cooldown with Shield Boost.
Quickshot Instant 6 sec 30m 1 Blasts a target for [142-156] kinetic damage.
Shield Boost Instant 2 mind - 13 Increases ranged and melee defenses for 50% for 15 seconds. Shares a cooldown with Combat Acumen.
Sniper Mode Instant 1.5 sec - 9 Increases the damage of your companionís activation time abilities by 10%, and decreases the activation time of Aimed Blast by 0.5 seconds. Disables the used of area of effect attacks.
Collateral Damage Instant 15 sec 30m 17 Zenith throws sticky bombs at all enemies near your target. Each bomb detonates after several seconds, doing [X] damage to the target immediately and [Y] damage over the next 3 seconds.
Volley Instant 15 sec 30m 27 Unleashes a series of shots that each hit for [X] weapon damage.
Thermal Bomb Instant 9 sec 30m 1 Throws a thermal grenade that deals [63-76] kinetic damage to up to 3 targets within 8 meters.