Jedi Consular Abilities List

The Jedi Consular's abilities are listed below in three sections; the first set of abilities is available to all Consulars. At level 10, the Consular must choose an Advanced Class, either the wise Sage or stealthy Shadow. Additional abilities for the Sage and Shadow are listed in separate sections below. Talents for both Advanced Classes can be seen here.

The primary attribute for the Consular is Willpower. Willpower increases the damage and critical chances of the Consular's Melee and Force powers. This remains so for the Shadow, while the Sage's Willpower increases Force damage and healing powers instead.

Resource: Force

The Jedi Consular resource is called Force. It regenerates over time and is spent on abilities like Mana in most RPG's. The Cost column in the ability tables below indicate the cost of an ability in Force.

The information listed below is incomplete, and is subject to change at any time. It is gathered from a variety of sources; see links of the front page. The damage numbers listed in the various descriptions should not be relied upon, as they are dependent on level, gear and other factors (different sets of numbers were taken from screenshots of characters of different level, so they often don't match up). Also, some attributes such as costs, cooldowns and durations may be affected by talent choices. If you see something that is missing or incorrect, feel free to correct me.

Jedi Consular Shared Abilities

Icon Ability Type Cost Cooldown Range Level Description
Armor Proficiencies Passive - - - 1 The Jedi Consular starts with the ability to equip light armor, and gains the ability to equip a Force focus in the off-hand at level 10.
Weapon Proficiencies Passive - - - * The Jedi Consular can equip a training saber, vibrosword or single-bladed lightsaber.
Channel the Force Instant 0 120 sec - 15 Summons the Force to aid you and your companion, immediately finishing the cooldown on Force Stun and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute.
Double Strike Instant 25 0 4m 1 Strikes the target twice. Each hit deals [X] weapon damage.
Force Lift Activation: 2 sec 20 60 sec 30m 4 Lifts the target helplessly into the air, preventing all action for up to 8 seconds. Damage will break the effect prematurely. [Non-player targets will heal rapidly over the duration.]
Force of Will Instant 0 2 min - 9 Demonstrate your force of will, immediately freeing you of all incapacitating and controlling effects.
Force Potency Instant 0 90 sec - 8 Grants 2 charges of Force Potency, which increases the force critical chance of your direct attacks and heals by 60%. Each time a direct force ability crits, you lose 1 charge. Lasts 20 seconds.
Force Slow Instant 15 12 sec 10m 22 Deals [X] kinetic damage and slows the target's movement speed by 50% for 6 seconds.
Force Speed Instant 0 20 sec - 16 Increases movement speed by 150% for 2 seconds. Does not break stealth.
Force Stun Instant 20 60 sec 30m 6

Deals [4] kinetic damage and stuns the target for 2 seconds.

Force Valor Instant 0 0 30m 1 Increases the target's Strength, Aim, Willpower, and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected.
Force Wave Instant 20 30 sec - 3 Deals [X] kinetic damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
Guide Signal Instant 0 0 - - Signals your party to pick you up and transport you to their location. Only works while at least one party member is within proximity of another party member's deployed Transport Beacon.
Holoconference Activated: 0.5 sec 0 0.5 sec - 1 Establish a holoconference with your groupmates. Can only be used when one of your groupmate has initiated a conversation you are eligible to join. Does not work in phases.
Meditation Channeled 0 0 - 1 Pause and meditate to restore your health and force. Damage causes this effect to end prematurely. Cannot be used during combat.
Mind Crush Activation: 2 sec 40 15 sec 10m 14 Crushes the target's mind with the force, instantly dealing [X] kinetic damage and an additional 6 kinetic damage over 3 seconds.
Mind Snap Instant 0 12 sec 10m 18

Interrupts the target's current action and prevents that ability from being used for 4 seconds.

Project Instant 30 60 sec 10m 1 Throws debris at the target, dealing [X] kinetic damage. Standard and weak targets are additionally stunned for 2 seconds.
Revive Activation: 6 sec 0 15 min 10m 1 Revive an incapacitated friendly player or companion. [Must be out of combat.]
Saber Strike Instant 0 1.5 sec 4m 1 Deals [X] weapon damage spread across a flurry of 3 melee attacks.
Speeder Piloting Passive - - - 25 Ability to ride speeder bikes. [There are two additional skill ranks, at levels 40 and 50.]
Sprint Instant 0 1.5 sec - 14 Instant Increases your movement speed and that of your companion by 35%. Cannot be used in combat.
Summon Companion Activation: 1.5 sec 0 0 - 1 [Summons companion.]
Quick Travel Activation: 10 sec 0 30 min - 1 Allows the player to travel to any previously unlocked bindpoint on the current planet. 
Telekinetic Throw Channeled: 3 sec 30 6 sec 10m 2 Hurls a volley of debris at the target, dealing [X] kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.
Transport Beacon Instant 0 0 - - Deploys a transport beacon that nearby allies can use to Guide in distant group members.
Tumult Instant 0 45 sec 4m 28 Kicks the target, dealing [X] kinetic damage to weak and standard targets, and [Y] kinetic damage to strong targets. Only usable on incapacitated targets.
Unity Instant 0 300 sec - 46 Unifies you and your companion through the force, reducing the damage you both take by 50% for 15 seconds.
Force In Balance
(Balance talent)
Instant 50 15 sec 30m * Deals [304] internal damage to up to 3 targets within 8 meters of the targeted area and heals you for [33] per affected target.
Sever Force
(Balance talent)
Instant 20 9 sec 30m * Weakens the target, freezing it in place for 2 seconds and dealing [382] internal damage over 18 seconds.

Jedi Sage Abilities

Icon Ability Type Cost Cooldown Range Level Description
Benevolence Activation: 1.5 sec 50 0 30m 10 Heals a friendly target for [44-52] health.
Cloud Mind Instant 0 45 sec - 30 Cloud the minds of your enemies, instantly lowering your threat by a moderate amount.
Deliverance Activation: 3 sec 55 0 30m 12 Heals a friendly target for [90-97] health.
Disturbance Activation: 1.5 sec 30 0 30m 10 Fires a blast of telekinetic energy at the target, dealing [50-57] kinetic damage.
Force Armor Instant 65 4.5 sec 30m 14 Surrounds the target in a force shield that absorbs a high amount of damage and lasts 30 seconds. Protected targets become Force-imbalanced and cannot benefit from Force Armor again for 20 seconds.
Force Reach Passive - - - 10 Increases the range of Project, Telekinetic Throw, Mind Snap, Mind Crush and Force Slow by 20 meters. Also increases the duration of Force Lift to 60 seconds.
Force Studies Passive - - - 10 Versed in the Force, your maximum force is increased by 400.
Forcequake Channeled 100 0 30m 34 Channels the Force into the ground at the target location, causing it to quake and tremble. All enemies within 8 meters of the target location are struck for [115-137] kinetic damage over 6 seconds and knocked off balance, reducing movement speed by 30%. In addition, standard and weak targets have a 33% chance to be knocked down by the quake each second.
Jedi Healer Passive - - - 10 Reduces the cooldown of Revive by 100%
Noble Sacrifice Instant 0 0 - 20 Sacrifices 15% of your maximum health to restore 8% of your maximum Force. Each time this ability is used, your Force regeneration rate is reduced by 25% for the next 10 seconds. Stacks up to 4 times.
Rescue Instant 30 1 min 30m 42 Lowers the target's threat by a moderate amount and, if the target is a party member, pulls the target to your location.
Restoration Instant 30 4.5 sec 30m 24 Cleanses a friendly target of up to 2 negative mental or Force effects.
Revival Activation: 1.5 sec 30 5 min 30m 50 Revives an incapacitated ally. This ability is usable while in combat. When used, all party members can neither use or be the target of an in-combat revival for the next 5 minutes.
Weaken Mind Instant 35 0 30m 16 Weakens the target's mind, dealing [75] internal damage over 15 seconds.
(Seer talent)
Instant 30 6 sec 30m * Immediately heals a target for [156], plus an additional [198] over 9 seconds.
Healing Trance
(Seer talent)
Channeled 40 9 sec 30m * Heals a target for [250] immediately and a further [250] per second for 3 seconds.
(Seer talent)
Activation: 2 sec 100 9 sec 30m * Heals all allies within 9 meters of the targeted area. Targets remaining in the area heal for an additional [1339] over 10 seconds.
Telekinetic Wave
(Telekinetics talent)
Activation: 3 sec 50 6 sec 30m * Sends a wave of telekinetic energy that deals [329] kinetic damage to up to 3 targets within 8 meters of the primary target.
Mental Alacrity
(Telekinetics talent)
Instant 30 120 sec - * Grants 20% alacrity for 10 seconds.
(Telekinetics talent)
Activation: 2 sec 45 9 sec 30m * Deals [229] internal damage to a single target. Turbulence automatically critically hits targets affected by your Weaken Mind.

Jedi Shadow Abilities

Icon Ability Type Cost Cooldown Range Level Description
Armor Proficiencies Passive - - - 10 Ability to equip a personal shield generator in your off-hand.
Weapon Proficiencies Passive - - - 10 Ability to equip double-bladed lightsabers, saberstaves, electro-staves, vibrostaves, and conventional staves.
Battle Readiness Instant 0 2 min - 50 Readies yourself with the Force, increasing the damage dealt by Force and Shadow Technique by 100% and the healing does by Combat Technique by 300%. Lasts 15 seconds.
Blackout Instant 0 1 min - 22 Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
Combat Technique Instant 50 1.5 sec - 14 Assumes a combat technique, giving your attacks a 50% chance to deal [2] internal damage and heal you for [3]. This effect cannot occur more than once every 1.5 seconds. Increases your armor rating by 150%, shield chance by 20% and threat generation by 50%. While active, melee bonus damage is reduced by 5%. Requires a double-bladed lightsaber. Does not break Stealth.
Deflection Instant 0 2 min - 24 Increases your ranged and melee defenses by 50% for 12 seconds. Requires a melee weapon.
Force Breach Instant 20 15 sec 10m 12 Locates and breaches the target's shatterpoint, causing an effect based on your current technique. Only usable while a technique is active. Requires a double-bladed lightsaber. Force Technique: Deals [106] periodic kinetic damage over 18 seconds. Combat Technique: Strikes up to 5 nearby enemies, dealing [26-34] internal damage and decreasing the targets' accuracy by 5% for the next 18 seconds. Shadow Technique: Deals [67-74] internal damage.
Force Cloak Instant 0 3 min - 22 Uses the Force to make you vanish from sight, immediately exiting combat and entering stealth mode. For 10 seconds, you become virtually undetectable, but all healing done and received is decreased by 100%.
Force Technique Instant 50 1.5 sec - 10 Assumes a Force technique, giving your attacks a 50% chance to deal [7] kinetic damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break Stealth.
Guard Instant 0 0 30m 14 Guards the target while it remains within 15 meters, While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transferred back to you. Requires Combat Technique.
Mass Mind Control Instant 0 45 sec - 30 Forces all enemies within 15 meters to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
Mind Control Instant 0 15 sec 30m 16 Controls the mind of the target, forcing it to attack you for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds.
Mind Maze Instant 50 0 10m 20 Confuses the target, leaving it bewildered and unable to act for 60 seconds. Damage will break this effect prematurely. This ability is only usable in stealth mode and cannot be used against a target in combat. Only one target can be incapacitated at any given time. Cannot be used on droids.
Resilience Instant 0 1 min - 36 Removes all hostile removable effects and increases your chance to resist Force and tech attacks by 100% for 3 seconds. Does not break Stealth.
Shadow Strike Instant 50 0 4m 10 Deals [119-138 weapon damage to a single target. Only usable from behind the target. Requires a double-bladed lightsaber.
Shadow's Training Passive - - - 10 Increases your total Endurance by 5 per rank, and increases the base damage dealt by Project by 25%
Spinning Kick Instant 30 30 sec 4m 42 Performs a spin kick that deals [2] kinetic damage and knocks the target down for 2 seconds. Only usable in stealth mode.
Spinning Strike Instant 25 6 sec 4m 32 Issues a subduing strike, dealing [2] weapon damage. Only usable on targets at or below 30% max health.
Stealth Instant 0 0 - 10 Enters stealth mode, making your movements difficult to detect but slowing movement speed to 85% of normal. Your companion will not react to enemy attacks while in stealth. Most hostile actions will end the effect prematurely. Cannot be used in combat.
Whirling Blow Instant 40 - - 26 Deals [36-42] weapon damage to all nearby targets.
Kinetic Ward
(Kinetic Combat talent)
Instant 10 12 sec - * Erects a kinetic ward with 8 charges that increases your shield chance by 15% for 20 seconds. Each time you successfully shield, Kinetic Ward loses 1 charge. Does not break Stealth.
Force Pull
(Kinetic Combat talent)
Instant 0 45 sec 10-30m * Uses the force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.
Slow Time
(Kinetic Combat talent)
Instant 40 7.5 sec 15m * Slow the passage of time for up to 5 targets, dealing [212] kinetic damage and decreasing the damage all targets deal by 5%. This ability generates a high amount of threat. Lasts 15 seconds.
Shadow Technique
(Infiltration talent)
Instant 50 1.5 sec - * Assume a shadow technique, giving your attacks a 25% chance to deal [75] internal damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed lightsaber. Does not break Stealth.
Low Slash
(Infiltration talent)
Instant 15 15 sec 4m * Slashes the target low, dealing [335-386] weapon damage an incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.
Clairvoyant Strike
(Infiltration talent)
Instant 25 0 4m * Strikes the target twice, dealing [221] weapon damage each hit. Each use of this ability increases the damage dealt by your next Project by 15%. Stacks up to 2 times.