This is the droid that comes with the Jedi starship, and is the same for all Republic classes. The Jedi Knight gains the starship at the end of the Coruscant class quest series, at around level 17.
Earlier in development, C2 was a non-combat companion who could use Crew Skills, but could not accompany you as a combat companion. That has since changed, and C2 has been given healing abilities (that are almost identical to Doc's). However, he does not appear to have any offensive abilities.
"You'll be pleased to know I remain the most advanced steward droid in the galaxy. If that ever changes, I shall recommend a replacement."
All the data listed here may be incomplete or subject to change at any time. Damage numbers in particular should not be relied upon, as they are dependent upon level, gear and other factors. If you see something that is missing or incorrect, feel free to correct me.
|Armor Proficiencies||Passive||-||-||1||C2 has the ability to equip light, medium or heavy armor. C2 can also equip a Power Generator in the off-hand.|
|Passive||Instant||1.5 sec||-||1||Commands your companion to stop fighting and follow you.|
|Sell Items||Activation: 5 sec||0||-||1||Sends your companion away to sell all low-quality items in your inventory to a vendor.|
|Carbonized Stream||Channeled||-||30m||29||Traps the target in carbonite for up to 8 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Carbonized Stream once every 30 seconds.|
|Cleanse||Instant||15 sec||30m||13||Cleanses a friendly target of up to 2 negative tech or physical effects.|
|Field Dress||Instant||12 sec||30m||9||Heals the target for [X] every 3 seconds for 9 seconds.|
|Kolto Jolt||Instant||15 sec||30m||23||Instantly heals a wounded target for a high amount. This effect can only occur on the same target once every 30 seconds.|
|Med Scan||Activation: 2 sec||6 sec||30m||1||Heals a friendly target for a moderate amount.|
|Med Watch||Instant||1.5 sec||-||1||Enters a healing stance, increasing all healing done by 5% and lowering healing threat generation by 25%. Additionally lowers the cooldown of all healing abilities by 25%.|
|Medical Pack||Instant||15 sec||30m||35||Lobs a medical pack at the target that releases kolto gas upon impact, healing up to 3 allies within 8 meters for a moderate amount.|